Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor:   NVIDIA
    VRAM:     1985 MB
    Driver:   10.18.13.6881
Begin MonoManager ReloadAssembly
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.161 seconds
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Programming\2 WEEK GAMES\#002 Quantum Guidance\Quantum Guidance\BUILD\Quantum Guidance_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.259416 ms
Starting game
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing state from: [JustStarted] to: [Scene_0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 634 -> priority: 1 
Changing state from: [Scene_0] to: [Scene_1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing state from: [Scene_1] to: [Scene_2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing state from: [Scene_2] to: [Scene_3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing state from: [Scene_3] to: [Scene_4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing state from: [Scene_4] to: [Scene_5_Action]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

